Thomas Gatewood (View Resume as PDF)
Illustration, Brand and Product Designer
Areas of Focus
- Product Illustration
- Brand Design
- Product Design
- Team Leadership
- Art Direction
- Photography
Preferred Software
- Sketch
- Zeplin
- Adobe Lightroom
- Adobe Illustrator
- Adobe Photoshop
- Adobe InDesign
Education
Academy of Art University
BFA, Traditional Illustration (2010)
Cooper U
Visual Design Strategy (2016)
General Assembly
Visual Design (2017)
SuperHi
Foundation HTML, CSS + Javascript (2018)
Work Experience
Scribd (2018-Present)
Product Designer (Hybrid UX, UI, Visual)
- Cross platform designer (Responsive Web, iOS, Android)
- Lead design efforts from brief, to concept, implementation and QA
- Partnered directly with Product Managers and Developers
- Assisted in building sketch libraries for inter-team use and consistency
- Sole product illustrator and icon designer
Udemy (2018)
Product Illustrator
- Worked remote alongside product designers and creative directors to craft a product illustration style
- Produced initial library of illustrations for Udemy's mobile app experience
- Wrote style guide articulating all rules and usage guidelines for product illustrations
Blend (2018)
Brand Designer
- Developed and refined illustration style for communication graphics
- Collaborated with numerous stakeholders to synthesize a cohesive visual voice of the brand
- Produced blog illustrations to help communicate core messages
- Produced and illustrated team merchandise
Scribd (2017-2018)
Product Illustrator and Icon Designer
- Redesigned existing icon library to make several pixel-perfect icon sets
- Audited Scribd's existing graphics library, and created a new style
- Refined the look and feel of the product through multiple user touchpoints (banners, empty, and error states)
- Produced and illustrated team merchandise
- Sourced, acquired and designed usage of stock photography
- Redesigned existing pages to meet accessibility standards
Symphony (2015-2017)
Visual Designer
- Developed core features in the early days of the Symphony product
- Developed several generations of communication graphics
- Created icon libraries to exist on low resolution displays
The Monkey Inferno (2014)
Product Illustrator, Bebo
- Refined and expanded on existing product assets
- Developed asset production pipeline and naming convention systems
- Worked with remote marketing strategy team based in the UK
TinyCo (2013-2014)
Sr. Lead Artist, Family Guy: The Quest for Stuff
- Lead team of 5-7 artists
- Adapted Family Guy brand to develop in-game art style
- Communicated directly with external brand owners and stakeholders
- Requested and catalogued all incoming reference materials
- Packaged and submitted all assets for review
- Reviewed and provided notes on all assets being created
TinyCo (2012-2013)
Lead Artist, Tiny Village
- Wrote asset production style guide
- Lead team of three artists
- Helped concept and strategize in-game events alongside game designers
- Reviewed and provided notes on all assets being created for the product
TinyCo (2011)
Game Artist, Tap Resort Party
- Concepted and illustrated themed buildings with multiple stages of evolution
- Worked with remote product management team
Google (2010-2011)
Game Artist and Animator, SuperPoke! PETS
- Concepted, Illustrated, and animated in-game environments
- Worked with data teams to analyze and align new graphics to shifting user tastes
Slide (2010)
Freelance Illustrator, SuperPoke! PETS
- Produced narrative graphics for in-game quests
- Produced quest icons and reward illustrations