Thomas Gatewood (View Resume as PDF)

Illustration, Brand and Product Designer

Areas of Focus

  • Product Illustration
  • Brand Design
  • Product Design
  • Team Leadership
  • Art Direction
  • Photography

Preferred Software

  • Sketch
  • Zeplin
  • Adobe Lightroom
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe InDesign


Academy of Art University
BFA, Traditional Illustration (2010)

Cooper U
Visual Design Strategy (2016)

General Assembly
Visual Design (2017)

Foundation HTML, CSS + Javascript (2018)

Work Experience

Scribd (2018-Present)
Product Designer (Hybrid UX, UI, Visual) 

  • Cross platform designer (Responsive Web, iOS, Android)
  • Lead design efforts from brief, to concept, implementation and QA
  • Partnered directly with Product Managers and Developers
  • Assisted in building sketch libraries for inter-team use and consistency
  • Sole product illustrator and icon designer

Udemy (2018)
Product Illustrator

  • Worked remote alongside product designers and creative directors to craft a product illustration style
  • Produced initial library of illustrations for Udemy's mobile app experience
  • Wrote style guide articulating all rules and usage guidelines for product illustrations

Blend (2018)
Brand Designer

  • Developed and refined illustration style for communication graphics
  • Collaborated with numerous stakeholders to synthesize a cohesive visual voice of the brand
  • Produced blog illustrations to help communicate core messages
  • Produced and illustrated team merchandise 

Scribd (2017-2018)
Product Illustrator and Icon Designer

  • Redesigned existing icon library to make several pixel-perfect icon sets
  • Audited Scribd's existing graphics library, and created a new style
  • Refined the look and feel of the product through multiple user touchpoints (banners, empty, and error states)
  • Produced and illustrated team merchandise 
  • Sourced, acquired and designed usage of stock photography
  • Redesigned existing pages to meet accessibility standards

Symphony (2015-2017)
Visual Designer

  • Developed core features in the early days of the Symphony product
  • Developed several generations of communication graphics
  • Created icon libraries to exist on low resolution displays

The Monkey Inferno (2014)
Product Illustrator, Bebo

  • Refined and expanded on existing product assets
  • Developed asset production pipeline and naming convention systems
  • Worked with remote marketing strategy team based in the UK

TinyCo (2013-2014)
Sr. Lead Artist, Family Guy: The Quest for Stuff

  • Lead team of 5-7 artists 
  • Adapted Family Guy brand to develop in-game art style
  • Communicated directly with external brand owners and stakeholders
  • Requested and catalogued all incoming reference materials
  • Packaged and submitted all assets for review
  • Reviewed and provided notes on all assets being created

TinyCo (2012-2013)
Lead Artist, Tiny Village

  • Wrote asset production style guide
  • Lead team of three artists
  • Helped concept and strategize in-game events alongside game designers
  • Reviewed and provided notes on all assets being created for the product

TinyCo (2011)
Game Artist, Tap Resort Party

  • Concepted and illustrated themed buildings with multiple stages of evolution
  • Worked with remote product management team

Google (2010-2011)
Game Artist and Animator, SuperPoke! PETS

  • Concepted, Illustrated, and animated in-game environments
  • Worked with data teams to analyze and align new graphics to shifting user tastes

Slide (2010)
Freelance Illustrator, SuperPoke! PETS

  • Produced narrative graphics for in-game quests
  • Produced quest icons and reward illustrations

Using Format